So let’s check the release for Nintendo Switch. The beginning of September 2019 brought players a port for another platform. Because I can’t force them into their shop with console commands, I’m now deprived of a trader in Winterhold. Created by a Belgian team Larian Studios RPG Divinity: Original Sin II originally debuted two years ago on PCs, and a year later on PlayStation4 and Xbox One in an improved version Definitive Edition. The same bugs crop up again too, with NPCs stuck in a scripted conversation after their town was attacked by a dragon. But for me straining my eyes just wasn’t any fun. Although there is the argument that it helps to immerse you in the dungeon-delving even more. Even though you can increase the screen brightness on the Switch, it does little to help. There’s no option to adjust the in-game brightness in Skyrim’s settings, meaning the dungeons are pitch black in places if you don’t have a torch or spell to light the way. However, if you’re playing in anything even vaguely nearing broad daylight you’re inevitably going to run into a roadblock: brightness. Everything looks more detailed, with noticably better textures. The graphics have been boosted (they’re not at PC-mod levels, of course) so the benefits of seeing it on a small screen are obvious. If you’re not fond of sitting in the same position for hours on end, don’t worry. Dexterity is key here, forcing me to hone my movements, moving the pick delicately as if I’m levelling up my lockpicking skill right there in my living room. One wayward twist, and the pick will snap - it’s noticeably more fragile than before. Muscle memory ensures that lockpicking soon becomes a doddle in both PC and console versions of Skyrim, but the same does not go for Switch. Lockpicking has you twisting the left Joy-Con to manipulate the pick while you gently push the other controller to turn the lock. That advice you hear about holding you breath when you’re aiming? Turns out it’s just as useful in Skyrim as it is in real life.Ĭombat isn’t the only thing that benefits from these new motion controls, though. Squaring up an unaware Draugr from afar, there’s this delicious moment of suspense as I get it in my crosshairs with one outstretched, wavering hand. See, you can control where your weapon (or lightning-filled hands) is pointing by charging up a spell or drawing an arrow. Detaching the Joy Cons and docking the Switch into the TV lets me aim bows and spells as if I’m really there, sneaking through dungeons and running recklessly into bandit camps. By the nine divines, motion control is a revelation. Motion control magnificenceĪnd that’s mainly thanks to one thing. You’re so used to being an abominably high level that the thought of starting it all over again on Switch might seem tiresome. After first starting it on PS3 or Xbox 360, like me you’ve probably upgraded to PC or next-gen consoles and modded it to add in new quests, new followers, redesigned textures, towns (as well as some ridiculous mod that turns dragons into Thomas the Tank Engine, right?). If you’re anything like me, the grand total of your saves for Skyrim stretch into hundreds of hours - possibly even thousands - from 2011 all the way up to 2017. How to get the Link outfit in Skyrim Nintendo Switch WITHOUT an amiibo
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